Distributed Synchronous Infrastructure for Multimedia Streams Transmission and Processing
نویسندگان
چکیده
Nowadays, multimedia content has become the major content transferred on computer networks. Since the distribution of non-realtime (so called offline) multimedia content does not have special demands on the computer network infrastructure used, the realtime multimedia streams requirements differ from the offline ones’ requirements a lot. Realtime streams usually require stable and sometimes quite significant network bandwidth and as low end-to-end latency as possible.
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